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Enel GP opens plants with virtual exhibitions: Rome after Milan

As part of the "Interactive plants" project, which started in Milan and is intended to involve various historic plants, EGP inaugurates a multimedia exhibition in the Acquoria hydroelectric plant, a few kilometers from Rome

Enel GP opens plants with virtual exhibitions: Rome after Milan

Multimedia stories, interactive games and the possibility of communicating with the avatars of the five renewable sources: hydroelectric, marine, solar, wind and geothermal. All of this takes place in the Enel Green Power plant in Acquoria – in Tivoli, near Rome – where it was inaugurated on 6 December a virtual exhibition on the world of green energy. The initiative is part of the project "Interactive Centers“, which started in June from the EGP plant in Trezzo sull'Adda (Milan) and is destined to open the doors to other historic Italian plants which today produce clean energy.

“From the Acquoria hydroelectric plant, which has a history spanning 120 years, at the end of the 26th century for the first time alternating current and high voltage electricity was transmitted over a long distance, reaching as far as Rome, which is XNUMX km away – explains Antonio Cammisecra, head of Enel Green Power – Today we are inaugurating another innovative aspect: the plant has always been a closed place, but now we want to open it up through an interactive journey that demonstrates how important renewable energy is. It will be a permanent exhibition and we hope to host students from many elementary and middle schools in Lazio and Abruzzo”.

As for the general project, “with Interactive Centers – continues Cammisecra – we want introduce the world of renewables, especially to the new generations, using simple and accessible language that allows them to understand the fundamental role that these sources play in the energy transition process".

The Aquaria exhibition – set up by the design studio dotdotdot – starts with a game: a camera with depth sensors detects the movement of visitors, which is transformed into Watts to quantify the energy produced. We then move on to history, with a timeline of technological discoveries, but revised in an interactive key. After that you enter a circular and immersive environment, with a 360-degree projection that tells, through video and graphic animations, the functioning of the five renewable energy sources. At the end of the journey, the visitor is put to the test with a video game in which he is asked to put what he has learned into practice.

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